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Reduces or stops vehicles from taking collision damage from other vehicles. Made primarily to stop AAI vehicles from destroying eachother.
Small changes concerning balance, gameplay, or graphics.
Dubbed Mad-Faxtorio by Galdoc, This mod adds the SA-mauler (a tracked car inspired by MadMax, named by Stringweasel). Equipped with a machine gun and a flamethrower and a customizable grid. Stock looking sprites, my closest so far!
Mods introducing new content into the game.
Semi Realistic Nuclear Artillery Shell, balanced around Rampant 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingreedient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Multiply stack size and/or weight of any item or item type, by a general multiplier, or a multiplier specific to the item type or item name
Small changes concerning balance, gameplay, or graphics.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Small changes concerning balance, gameplay, or graphics.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items NEW: craft nearby upgrade requests if not in inventory FIX: craft merged chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The lost technologies of the Fulgorians hide many secrets. Including how to get the most out of the available reserves located right under your feet. Discover advanced mining technologies and provide your factory with everything it needs. Factory Must Grow! This mod adds a new mining drill much better than vanilla ones
Mods introducing new content into the game.
Adds a combinator that sets Space Age infinite research based on a signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Advanced Fluid Handling recipes are too complicated. Reduce intermediates, use normal pipes.
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Stupid thought expirement, what if all 'redundant' (one input, one output) recipe were removed from Factorio?
Small changes concerning balance, gameplay, or graphics.
Make all recipes affected by productivity modules. [[I accept suggestions]]
Mods introducing new content into the game.
Captive Biter Spawners produce eggs that match their quality, each produced at the same rate.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.