Trending mods

(Taylor's Version)


if you fail to plan, you plan to fail adds (Taylor's Version) to the end of every item and entity name

Localizations
9 months ago
1.1
25

Chemical Concrete


Changes concrete recipes to fall under chemistry.

Utilities
2 years ago
1.1
158

Blueprint Items Request

by Apriori

GUI for automatic request for items from the logistics network for the selected blueprint. GUI is shown only when you hold a blueprint (or book) that can be built. Nothing needless.

Tweaks
6 years ago
0.14 - 0.15
11

Innomin8's Bob's Pack


This mod configures Bob's Modules. Disables raw modules, and enables a God Module. This God Module has no speed penalty, has no productivity restriction, and can be placed into machines that normally can't accept a productivity module.

6 years ago
0.14
6

Obuw's Warfare

by Obuw

Revamps weapons and enemies to enhance combat

Tweaks
6 years ago
0.14
5

Four toolbelts

by Thaui

Adds research for up to 4 toolbelts.

Utilities
5 years ago
0.15 - 0.16
7

Technicolor belts

by teemu

Changes belt graphics so that their type is more obvious.

Tweaks
6 years ago
0.15
10

Quake II Pain Sound Pack

by max2344

Quake II pain sound pack. No sounds included! You need the original Quake 2 compact disc. WARNING additional actions required! Read the included readme.md in the mod archive

Tweaks
1 year, 3 months ago
1.1
35

TZ's Sound Library - Nexus One Phone

by 3of0

Sound from the Nexus One Phone

2 years ago
1.1
21

Underground Indicators deprecated

by Raeon

Shows indicators to help you know where to place underground belts and pipes.

Utilities
5 years ago
0.16
7

IRAS (infinite research, all science)


This mod changes the technologies that allow infinite research to use all 7 science packs.

Tweaks
2 years ago
0.18 - 1.1
352

Trunked Tech Tree


Realign tech progression to match the requirements of launching a rocket.

Tweaks
5 years ago
0.14 - 0.16
7

Recipe Output deprecated

by DRY411S

Outputs the recipes for the vanilla game, and any active mods when you start up the game. Outputs them into a delimited file in the script-output folder.

4 years ago
0.16
10

Waterfill_Fixed

by RatCZ

Placable water

Content
5 months ago
0.14
5
Environment Fluids

Bob's Angelthon


Adjusts Angel's Mods and to work well with Marathon and Bob's

6 years ago
0.14
9

Deforest Planner

by Ichorio

A great way to remove the pesky trees without deconstructing your own things.

Utilities
7 years ago
0.13
4

Innomin8's Pack Config


This mod configure a Bob's + Angel's + Science Cost Tweaker game to Innomin8's exacting specifications to slightly improve balance.

6 years ago
0.14
6

Infinite Research Cost Tweaker

by hathair

Customize the infinite research cost scaling formulas and how they interact with the technology price multiplier.

Tweaks
7 months ago
1.1
994

Aivech's Space Exploration Configurer

by Aivech

This mod is in ALPHA and is incomplete. Use at your own risk. Allows certain changes and features from AAI and SpaceEx to be altered or disabled entirely. May be usable as a crude method of patching SE onto a vanilla save. Create a back-up copy of your worlds before using this mod with them.

Tweaks
2 years ago
1.1
140

HawkLogo


Twitch : Hawkwind1972 - https://www.twitch.tv/hawkwind1972

Tweaks
2 years ago
1.1
32