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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.
Mods introducing new content into the game.
Adds a global quality chance on all machines from the start of the game. Configurable quality tiers are unlocked immediately. Optionally removes negative quality effects from all modules.
Small changes concerning balance, gameplay, or graphics.
Enhanced nuclear explosions with mushroom cloud graphics, dynamic multi-layer lighting, distance-based sound effects, and optional radiation damage. Now compatible with 12+ nuclear mods. Ported from Factorio 1.x.
Small changes concerning balance, gameplay, or graphics.
This is a slim collection of basic quality of life mods. Of the many QOL modpacks, this one is objectively the best.
Collections of mods with tweaks to make them work together.
Changes the map/minimap color of Belts, Power sources, Pipes, Power Poles, Radar, Roboports and more for better contrast. Aids map readability. Mod originally by osldgoth. Reuploaded for 2.0.
Small changes concerning balance, gameplay, or graphics.
Add an ultimate quality : Mythic and make all other quality harder to get the better they are. Everything is configurable from names to all values.
Small changes concerning balance, gameplay, or graphics.
Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds crushing productivity research to Crushing Industry and reduces the initial bonus.
Mods introducing new content into the game.
Assembling machine 2 and 3 have a bit of a gap between their crafting speed, module slots and unlocked tech tier, so I bridged that gap for you.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds gold, which is used to create higher-quality circuits and other electronic components.
Mods introducing new content into the game.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Advanced target priority manager for turrets. Dynamically discovers all modded enemies (including Rampant), supports batch selection, presets, and intelligent sorting by turret damage type vs enemy damage resistances. **Note: Be careful with the "Auto Update" option. It does what it says and can easily overwrite already configured turrets**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 13 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Replaces the default quality icons with larger, polygonal ones.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.