Mods introducing new content into the game.
Mods introducing new content into the game.
Provides smelting recipes for the ores added with Dp77's FactorioPlus: Ores, but not only! This mod will add a new, more complex and dynamic way to play this game: many craftings for obtain my ores and their related things will be different from the vanilla game, also the vanilla tech three will be re-edited from the bottom for a better integration and some ores will require unique processings thought only for them. This mod is also compatible with Bob's ones and RSO.
Large total conversion mods.
An experimental modpack combining angel's and bob's mods with danger ores.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Various changes to other mods to make them work better together. Meant to support my modpack Patchwork Overhaul
Collections of mods with tweaks to make them work together.
Changes the ShockTurret to use the art from RP Plasma Turret 1
Small changes concerning balance, gameplay, or graphics.
Removes pollution generation of all entities. Usefull for games without biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
1.0.6 Tesla Coils fire electricity!! Merged crashsite asset into the abandoned ruins mod. This mod now generates power generators along side the ruins. Created 2 new assets based on the crash site generator and reduced the power output. There are now 3 generators red, green and yellow. Red=150mW rare, Yellow=14MW less rare Green=2MW Common and can be moved.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod adds a new way to refine ores with some new high-tech machines (like the mekanism processing in minecraft ) in order to duplicate, triplicate (x4 and x5 will be available soon ) your raw ores before smelt them in the furnaces.
Large total conversion mods.
- disable various recipes and unlock them with research as they are useless at the start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Have you ever wanted an assembling machine that can finish a speed module 3 in less than a minute? Or more than a productivity module 3? This mod adds them! 8 New marks of assembling machines and 2 new ones for each modules can revolutionize your base and allow you to product thousands of cables, gear wheels and other simple craftings in a small space. Not enough, well...there are new tiers for furnaces too. If I tell you that only 1 assembly machine mk11 with 7 speed module 5 can finish 24000 products in 1 minute, what will you do? This mod, as the other FactorioPlus (FP) ones, is compatible with Bob's mods.
Large total conversion mods.
Mod that adds a new pole/tower that can recharge 4 robots(2 x 2), though they can't dock with it.
Mods introducing new content into the game.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are transport belts too fast or slow for you? With this mod, you can configure the speed of transport belts and inserters to fit your playstyle. Challenge yourself with slow-moving transport belts, or simplify your factory with fast-moving transport belts.
Mods introducing new content into the game.