Trending mods

Auto Deconstruct Drill


60틱마다 드릴 해체를 시도합니다. / Attempts to dismantle drills on the map every 60 ticks.(google translate)

Utilities
9 months ago
1.1
496

Noxys Robot Battery Tweak

by _Noxy_

Allows you to tweak the robot battery capacity.

Tweaks
5 months ago
0.16 - 1.1
710

Capsule Ammo

by Qon

Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!

Content
2 years ago
1.0 - 1.1
402
Combat

Drone Road Changer


Lets you change what tile transport drones use as road

Content
2 years ago
0.18 - 1.1
302
Logistics

Turret Range

by mareus

Allows configuration of turret range through the mod startup settings. Should work with turrets added by mods, as long as they use the base prototype types. Default mod settings increase range of all turrets by 50%.

Tweaks
2 years ago
1.0
13

Zombie Land


Turns the world into a land of zombies. Where the monsters are now harder to kill, require less pollution to attack, and never stop pursing you!!

Content
5 years ago
0.15.40 - 0.16
31
Enemies

Default Wait Conditions


When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.

Utilities
1 year, 11 months ago
1.1
82
Trains

Train Schedule Auto Complete


Selecting a station with a configurable name as the only station for a train, and a few more stations would be automatically set. Just a small mod to practice runtime scripting and make train scheduling a little more convenient for myself.

Utilities
11 months ago
1.1
77

Joe's Power


Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.

Content
2 years ago
0.18 - 1.1
250
Power

Play and use any sounds


Plays any sound and use custom sounds in events and in chat. It's like an auto-soundboard with a soundboard. + example of auto-generated mod which adds sounds: https://www.reddit.com/r/ZwerOxotnik/comments/i0ubnz/auto_mod_generator_generates_lua_files_and/

Utilities
28 days ago
0.16 - 1.1
342

Subspace Storage (Alpha)


Allows storing items and fluids in a limitless shared subspace. Warning: work in progress alpha.

2 years ago
1.1
91

Fire Electronics


Redoes circuit production to include a bit of real-world processes.

4 months ago
1.1
153
Manufacturing

LinkedBelts SE/K2 Extension


This mod extends the existent linked belts mod by Darkfrei and adds the two higher tiers of belts from K2, and the standard space belts from SE. Darkfrei, if you see this, feel free to copy all this into your mod.

Content
1 year, 9 months ago
1.1
393
Logistics

Chem's Circuit Processing

by chembot

A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
2 years ago
1.0 - 1.1
119

Research Savr


Switch research and resume research from where you left off!

Utilities
6 years ago
0.13 - 0.14
8

Fewer Trees and Rocks (Updated for Factorio 1.0+)

by FI

Makes trees and rocks spawn at a reduced rate.

Content
8 months ago
1.0 - 1.1
45
Environment

Circuit Lamps


Makes Lamp displays more clear.

Content
2 years ago
0.17 - 1.1
256
Circuit network

Industrial Revolution 2 : Atomic Bomb

by DiRten

Turns back the atomic bomb technology for Industrial Revolution 2.

Tweaks
8 months ago
1.1
184

Chaos Mod[ALPHA]


New random effect every regular interval.

Tweaks
a month ago
1.1
25
Cheats