Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance.
Mods introducing new content into the game.
Its a shitty hack to make adaptive armor work in vehicle grids from k2, adding the universal-equipment category to it. You need krastorio and space exploration for this, but Im too lazy to make them dependencies
Mods introducing new content into the game.
New tiers of entities that come with integrated requester and provider chests and a substation. Now works with Bob's Mods and Krastorio2 entities!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Schedule Template -Save -Import -Export -Replace -Rename (inclusive using icons)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Last Update Version: 0.10.0 Date: 28. 5. 2023 Features: - Added 'Allow Mining Drill Editing' (default: Off) - Added 'Mining Drill Speed Multiplier' (default: 1) - Added 'Mining Drill Area Multiplier' (default: 1) Fixed: - Fixed Extended Vanilla mods breaking on startup (Thanks foxwhite25!) - Fixed Basic, advanced and core liquefaction recipes not working with SGR settings
Small changes concerning balance, gameplay, or graphics.
Exactly the same as Black Market 2 but with the deadlock incompatibility listing removed (may still be incompatible -- use at own risk). All credits to mod author here: https://mods.factorio.com/mod/BlackMarket2
This mod lets you autorun, autowalk, automove, whatever we call it. Let your fingers rest, avoid RSI!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows converting D-D plasma from Realistic Fusion Power into Angel's Deuterium Fuel Cells used as spaceship fuel cells.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a modpack containing all the bz suite of mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Widens the range of electrical poles so that they don't have empty areas in between them.
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Changes the recipe of the Nuclear Artillery Shell to be one Artillery Shell plus one Atomic Bomb.
Small changes concerning balance, gameplay, or graphics.
This mod modifies the existing crash site object prototypes to allow mining with animation. Changes some entity types from simple-entity-with-owner to simple-entity, and adds mining sounds to the prototype. Mining sounds must be programmed to play on the scenario side.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.