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Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Tweak Mod for lignumis. Progreessive recipe for basic circuit is enforced, but you don't need circuits or wood to craft 1st tier of iron machines
Small changes concerning balance, gameplay, or graphics.
Adds an agricultural roboport for automated crop management executed by robots.
Mods introducing new content into the game.
Fork of original version of Mechanicus by markmen494 compatible with Factorio 2.0. For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world
Small changes concerning balance, gameplay, or graphics.
Increasing the length of belts and pipes depending on the quality level.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Removes the annoying border around Remote view. (Affects all players)
Small changes concerning balance, gameplay, or graphics.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, and One More Tier. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
When in a train, using the movement controls will automatically set the train in manual mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Displays the throughput of the selected inserter (under ideal conditions). Now with a measuring tool for live testing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds landfill recipes for coal, uranium, cryonite, vitamelange and vulcanite.
Mods introducing new content into the game.
Adds 4 new Repair Packs! - Copper Repair Pack (alternative to the normal Repair Pack) - Steel Repair Pack - Field/Plastic Repair Pack - The Multitool
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.