Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Mods introducing new content into the game.
Adds toolbelt equipment for extra character inventory slots when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Translations for other mods.
Forked version of Schorty's Air Filtering mod with rebalanced stats and recipes, find the original here: https://mods.factorio.com/mod/air-filtering See the full list of my changes in the changelog!
Mods introducing new content into the game.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
Reduces the maximum size of dangerous asteroids from spawning in planetary orbits, keeping Space Platforms safe. Maximum asteroid size can be modified on a per-planet basis. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Asteroid Frequency Multiplier.
Small changes concerning balance, gameplay, or graphics.
Provide smart auto-snap feature of loaders to belt items and compatibility to loaders mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins the solar panel and optionally adds a solar array, gas generator, and electric poles using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a greenhouse for Nauvis to produce quality wood using tree seeds, water, landfill, and sulfur.
Small changes concerning balance, gameplay, or graphics.
This is a continuation of tjson's mod. This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ultimate power armor, battery MK4, exoskeleton MK4, and shield MK4 with recipes and technology.
Mods introducing new content into the game.
Fluid signals can be found again in their "Fluids" tab
Small changes concerning balance, gameplay, or graphics.
Adds MK4 exoskeleton, battery, and energy shield equipment for Factorio 2.0.47.
Mods introducing new content into the game.