Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Increases the capacity of cargo and fluid wagons based on quality tiers.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scales train cargo wagon capacity with quality tiers. Normal: Base (no bonus), Uncommon: +30%, Rare: +60%, Epic: +90%, Legendary: +150%
Small changes concerning balance, gameplay, or graphics.
Quality increases the inventory size of cargo wagon and the capacity of fluid wagon. This mod can make trains more efficient.
Small changes concerning balance, gameplay, or graphics.
Adds quality scaling to belt speed, drill/pumpjack mining speed, cargo/fluid wagon size, storage tank size, and locomotive speed/power usage, adds options for speed module quality penalty, quality module quality bonus, and adds a number of optional quality-related items and entities.
Small changes concerning balance, gameplay, or graphics.
All cargo wagons and fluid wagons will have their capacity increase with quality.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
This mod gives you the ability to adjust all the prototype options related to quality, allowing you to play the way you want. Options for all quality tiers, modules, labs, science packs, assembly machines, mining drills, insterters, capacitors, electric poles, beacons, chests, wagons, inventory grids, roboports, robots, tesla weapons, weapon range, and asteroid collectors. Options default to standard gameplay, letting you pick and choose what adjustments you make!
Small changes concerning balance, gameplay, or graphics.
Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
A recycler that returns the items themselves but a quality higher, success depends on quality modules.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bulk changing the quality of buildings, recipes, modules, filters, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a way to use those quality seeds, allowing Gleba to be a late-game source of quality materials. For each cultivatable plant (included those added by mods) adds a cultivator building, which can grow those plants using a seed and water as the recipe. Additionally, adds late game options to grow plants in space!
Mods introducing new content into the game.
The reach of heat pipes is now affected by quality. +1 range per level.
Small changes concerning balance, gameplay, or graphics.
Quality holmium ore finally yields you more.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unlocks all quality levels when quality module technology is researched
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.