Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Reduce amount of fluids stored in Space Exploration's buildings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes science labs light up with the colours of the science packs they are consuming.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Mods introducing new content into the game.
To Infinity and Beyond! Compatibility mod with EI over SE. Play EI on ground, gather resources sending mining satellites, build spaceship, and set sail to the galaxy progressing with Space Exploration.
Collections of mods with tweaks to make them work together.
Powerful: 1, Craft divided five parts. 2. Craft one immediately. Useful: 1. Place pole. 2. Create tree wall. 3. Rapid worker robot at startup or respawn. 4. Remove empty barrel. 5. Technology count formula fixed Setting Open: 1. Open loader. 2. Tranparent splitter. 3. Character distance maximize. 4. Inserter stack size maximize. 5. Always day. 6. Turret health minimize.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Small changes concerning balance, gameplay, or graphics.
Contains functions, icons, and sprites required by all Artisanal Reskins mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
様々なMODを日本語化します! シズのゲームチャンネルで使用するMODの翻訳や個人的に好きなMODの翻訳を行います 基本的には配信時点でのバージョンで翻訳を行い、アップデートはあまり出来ません。
Translations for other mods.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
A 12x9 factorio world, as seen in "Can you beat Factorio on a 12x9 world?".
Scenarios, maps, and puzzles.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX, Mini Machines, Factorio Extended Plus, Gotlag's Electric Furnaces, AAI Industry, Krastorio, Industrial Revolution, and Fantario. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Extraction de la partie Teleporteur de mon mod RitnTeleportation. Quelques améliorations en suppléments. Extraction of the Teleport feature from my RitnTeleportation mod. With added improvements. "ça t'emmène du point A à un point... attends, mais où est-ce que je suis ?" "it takes you from point A to point... wait, where am I?"
Mods introducing new content into the game.