Robot Army

Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
9 months ago
0.13 - 0.16
88343
Owner: kyranzor
Source: kyranf/robotarmyfactorio
Homepage: https://github.com/kyranf/robotarmyfactorio
License: MIT
Created: 2 years ago
Latest Version: 0.3.8 (9 months ago)
Factorio version: 0.13 - 0.16
Downloaded: 88343 times

This is a Factorio Mod based around the need of many players to have a way to wage glorious automated war on the biters - or other players if playing a PvP mod/scenario.

The concept is simple - manufacture droid soldiers, and insert them into a Droid Assembler where they are produced (spawned nearby). The newly created soldier will join a nearby squad if one exists, or it will start its own squad and wait until more robots join.

Command your squads (even remotely from the map view when zoomed in!) with a simple selection tool item! Configure their behaviours with a special combinator!

When the squad is large enough (currently 10 by default, change it in config.lua or in-game using the droid settings combinator) the squad will begin moving to attack the nearest biter nest (within 5k tiles, adjustable same way as above) or other enemy force's units/buildings.

Guard stations can be set up to have a short range defence group/reaction force in addition to the usual turret walls to spice up your defences. The robots have unlimited ammo, and as long as you keep the guard stations stocked with robots it will deploy new droids to keep up the defenders numbers.

See Xterminator's mod spotlight video for a quick introduction to the things this mod adds: https://youtu.be/21wTN5Bui3c

For a great introduction to the mod's features in German please see this video by SeeNo:
Für eine großartige Einführung in die Features des Mods auf Deutsch lesen Sie bitte dieses Video von SeeNo:
https://youtu.be/JK3SI5Geg1o

Please visit the How it Works page for an overview of what you can do with the mod and how it works.

Bug reports, questions, and general discussion can also be found on the Factorio forum thread and bugs can be reported on the github page.