Xander Mod


An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style complexity.

Overhaul
2 years ago
0.15 - 1.1
1.38K
Owner:
Repofme1
Source:
N/A
Homepage:
https://forums.factorio.com/viewtopic...
License:
GNU GPLv3
Created:
6 years ago
Latest Version:
3.6.1 (2 years ago)
Factorio version:
0.15 - 1.1
Downloaded by:
1.38K users

'Ad pitch' -
[ad]
Are you an experienced Factorio player looking for a challenge?
Having trouble believing a solid hunk of metal makes a circuit?
Are you tired of repetetive, formulaic content?
Do you dream of something other than froot loops to fill your ore and metal bins?
Would you like to break your addiction to plant and animal products?!

Then try out Xander Mod! Now available in NEW version 3+!
[/ad] ;)

Introduction -
This mod overhauls the Factorio production system to make the materials and parts more realistic and interesting. My motivation comes from things like the base green circuit recipe, which seems to be just a pile of iron and copper - nothing but a short circuit. This really breaks my immersion in the game, so I want to make it more believable, to my somewhat extensive knowledge of chemistry, materials, and general technology. For this, the mod has new ores for new metals, detailed refining processes, complex sequences of intermediate parts, and a few new machines to help handle it all. Designing logistic and production systems is my favorite part of the game, since it is the foundation for making all the other features. While I know several other mods that put much effort into this aspect, they still feel lacking in a way that makes me want to share my own perspective. Read on for more!