Resource Labels


Adds icons to resources on the map, optionally with a label and the resource count.

Utilities
6 years ago
0.15 - 0.16
15
Owner:
Pandemoneus
Source:
https://github.com/Pandemoneus/Resour...
Homepage:
N/A
License:
MIT
Created:
6 years ago
Latest Version:
0.16.10 (6 years ago)
Factorio version:
0.15 - 0.16
Downloaded by:
15 users

Information

Resource Labels adds labels to resources on the map with the press of a shortcut. This helps identifying resources that are hard to see on the map.

By default, when labels are generated, it shows the resource icon and the resource name on the map. The mod also allows you to display the resource count. All these features can be configured via Factorio in the Options->Mod Settings->Per Map->Resource Labels menu.

The default shortcut to generate labels is Shift+G, the default shortcut to remove labels is Shift+H. Since the mod scans resources, not all labels will be instantly generated to save UPS. Instead, it happens over time (a few seconds, the more area is revealed on the map the longer it will take).

Configuration

All shortcuts can be edited via the ingame controls menu.
To change resource icons or the resource names, the file config.lua has to be edited. It is not necessary to restart the game after editing the file, but the current map needs to be saved and loaded again.

Supported Mods

  • Alien Walls
  • Angel's Mods
  • Bob's Mods
  • Dark Matter Replicators
  • Deep Core Mining
  • DyWorld
  • Factorio DrugLab
  • Geothermal
  • Ice Ore
  • MadClown01's Extended AngelBob Minerals
  • Portal Research
  • Pyanodon's Coal Processing
  • Pyanodon's HighTech
  • Pyanodon's Fusion Energy
  • PyCoal touched by an Angel
  • Omnimatter
  • Xanders Mod
  • Yuoki Industries

If there are any mods you would like to see support for, feel free to post on my issue tracker on GitHub!

Issues and Suggestions

Please post any issues with the mod at my issue tracker on GitHub. Suggestions are welcome too!
You can also chat with me on the Factorio Discord in the #modded-gameplay and #mod-making channels.

Credits

Resource Labels is powered by the Factorio Standard Library Project.
Inspired by the original mod Map Labels which I have been maintaining, now with 90% less bugs.

Changelog

0.16.10
- Added support for Pyanodons Coal Processing (1.0.5)
- Added support for Pyanodons HighTech (1.0.2)
- Updated support for Pyanodons Fusion Energy (1.0.2)
- Updated support for MadClown01's Extended AngelBob Minerals (1.0.6)
0.16.9:
- Added support for DyWorld (0.6.2)
- Added support for PyCoal Touched By an Angel (0.0.8)
0.16.8:
- Added support for MadClown01's Extended AngelBob Minerals (1.0.3)
- Showing resource names now defaults to true (was false before)
0.16.7:
- The "unknown resource entity" message can now be disabled
- Updated support for Deep Core Mining mod (1.11.1)
0.16.6:
- Added support for Ice Ore mod
- Fixed invalid icon for Deep Core Mining uranium patches
0.16.5:
- Added support for Deep Core Mining mod (untested)
- Labels can now be disabled for certain resources in the config file (use hide("iron-ore") in the last section of the file)
0.16.4:
- Added option to not generate labels for infinite ores
- Added option to not generate labels for ore patches with less or equal amount of ores
- Added option to not generate labels for ore patches of less or equal size
- Mod settings are now cached whenever a player starts generating labels
- Removed debug message of version change
0.16.3:
- Added support for Factorio DrugLab mod
0.16.2:
- Added update message
- Previous labels are removed when the mod is updated and used in a savegame with an older version (sorry!)
- Creating labels after updating the mod no longer causes errors
- Saving and loading the game while labels are being generated no longer causes errors
0.16.1:
- Added support for Alien Walls mod
0.16.0:
- Updated to Factorio 0.16
0.15.1:
- Added optional resource count to the label (for non-infinite resources)
0.15.0:
- Initial release