easy Teams

by KaleR

Create easily Teams on the fly and challenge each other. You could configure every thing on startup

3 years ago
0.13 - 0.14
4 years ago
Latest Version:
2.1.0 (3 years ago)
Factorio version:
0.13 - 0.14
1186 times

Teams YaaaY

complete rewritten for 0.14

this mod adds a possibility for creating teams on start up. It is also possible to change some configurations like team areas and much more.

Just start a new map with this mod and create teams as you wish.

When a new player connects to the game, he will be teleport to a lobby area where he must choose a force he will play in.

The first player joining the game could create teams and reconfigure some informations. After this operations, he could press the button 'start game' and a countdown will notify every player when the teams are unlocked.

More features:

  • team messages
  • team balance
  • auto assign
  • alliances
  • attack notification (if a building is destroyed)
  • research notification

Features detailed:

team messages

if a player want to send a notification to his force, he could use the team message gui. If he enters a message and click the send button, every member of his force will see this message.


every player has the option to start an alliance between his force and an other. Just click the alliance button and choose the team you will have an alliance with. After you send a request, you could abort this request or the other team can decline or accept your request.
When an alliance has ben started, you must wait 5 minutes before you can terminate this union. (This applies even if the alliance is terminated)

attack nofitication

every team will be notified if a building of another team will be destroyed (even if the destroyed building belongs to the aliens).

research notification

every team will be notified if an other team (or itself) started or finished a research