Xander Mod Version 1


An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.

Overhaul
5 years ago
0.16 - 0.17
10

b wrong dependence

6 years ago
(updated 6 years ago)

I think it is wrong dependence beween "Machine Construction III" -> "Laser II". May be better change it to "Machine Construction II" -> "Laser II" to avoid technology level mismatch.
Also suspicious dependence is "Silicon Nitride" -> "Semiconductors II", becouse that branch doesn't use any recipies from Silicon Nitride, but uses Carbon Tetrofluoride from "Organics 3" (but no dependence). Btw, anybody know purpose of recipe "VLSI Wafer" from "Semiconductors II"?

6 years ago

Sorry, I don't have time to look into this now.
But feel free to create a pull request on github if you like :)

6 years ago

Yeah, of course. I need not you to restructure this mod totally. I just want this version will be playable, and i thought that little changes i requested was not so complex for any modder.

6 years ago

No, it is not that much work. I'll see if I have time to fix this.

6 years ago
(updated 6 years ago)

Also suspicious dependence is "Silicon Nitride" -> "Semiconductors II"

From what I know about semiconductors this is a perfectly valid depence. Perhaps the recipies are wrong.

6 years ago

It is not so important (same as VLSI Wafer)... Just matter of balance... Let it be at the end...
More imtortant dependence for Laser II and recipies Steam Turbine<->High-Temperature Steam Turbine composition for much better balance.

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