SE Endgame Technology Tweaks


Modifies late game Space Exploration technologies to require higher tiers of Deep Space Science. Commisioned by Sebbo.

Tweaks
2 years ago
1.1
362

b Artillery Shell Range - Infinite research followed by level 10

2 years ago

Hello!

I love the concept of what this mod is trying to do, and I'm trying to spin up a test world that has this added to my current K2-SE-BZ playthrough.

When I attempt to do so, I get an error telling me that artillery shell research has infinite research followed by level 10. https://imgur.com/g55xlYz

I know I'm using a number of mods that have the ability (and intent) to change around technologies, so it's very likely that I've messed something up. Additionally, I do have K2 active, which seems to be not compatible yet (if I am reading the Information tab correctly), so that might also explain it.

I have uploaded a test save that contains mods and settings you can use for troubleshooting, if you'd like: https://drive.google.com/file/d/1RuGkyotKnztIKdW7T_HQOEpMTD1p2AeX/view?usp=sharing

Thanks for making this mod! Things like this that make late-game techs use late-game items just ... make sense, honestly.

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