Thank you so much for making this mod! One thing that bothered me even before SE moved requester chests insanely far up the tech tree is that the very first logistics research grants your suit the ability to request items. If your suit can do it, why couldn't a chest? To address that lack of logic and give your mod a bit more consistency, I propose the following changes:
Logistics A research: gives 'smol' versions of all logistics chests: 10 slots, 1 request. (Network signals can be used to extend requests, giving added utility for added complexity, which--to my mind--is completely fair.)
Logistics B research: gives regular versions of all logistics chests.
Even when playing SE, this will give you reasonable, logical options MUCH earlier while grouping together the smol and regular types. (For most of the game passive providers are usually limited to ten or less slots anyways, so that wouldn't be a hardship for most players. If they want more, they can chain them.)
Does that sound reasonable?