Infinite Technology Expanded deprecated

by wormmus

Adds more infinite technology research for Vanilla. Includes: Bob's Mods.

Utilities
7 years ago
0.15.0 - 0.16.0
9

b Cannot load mod if some bob mod is loaded but not boblogistics

7 years ago
(updated 7 years ago)

I'm getting error
Failed to load mods: wormmus-inf-tech/data.lua:5: ...f-tech__/infinite-technology/extend-level-non-combat.lua:121: attempt to index field 'character-inventory-slots-4' (a nil value)

This is because you're detecting bobmods only by if bobmods, but I actually have only some of bob's mods enabled, not boblogistics (which I guess is adding is research). Proper check would be if not bobmods and not bobmods.logistics.

7 years ago
(updated 7 years ago)

Yeah I just found this issue when implementing the changes into the Config Mod. I already have a fix, just making sure the kinks are good.

Update: Fixed in 0.1.4.

7 years ago

The mod now calls for a different technology that is added in the Logistics Mod. If the mod isn't present, then it doesn't know what to do with "bobsmods.logstics when Logistics is disabled.

7 years ago

still does not appear to do the correct checks necessary to prevent crashing if only part of bob's mods are installed..

7 years ago

Sorry I haven't checked this in a while. Would you specify which bobs mods you have active when receiving the error?