never did modding factorio or lua but this seems to work for setting evolution back to 0:
"for k,v in pairs(game.forces) do v.evolution_factor = 0 end"
so maybe u can utilize that?
and for the 3 influence values:
"game.map_settings.enemy_evolution.<name> = <number>"
time_factor
pollution_factor
destroy_factor
So, is this possible to implement and is there a chance of this coming soon? :)