I can start a new game and get all the items and technologies via Creative Mode and everything works fine. However when I load a previous 0.17 save game and try to charge by standing on the charging station, it doesn't charge my equipment. The charging station shows no power drain from my electric network and my armor's batteries do not charge.
When the mod is working in a new game, I noted that when I stand on the charging station, the electric network info shows that an accumulator charge of 100 J is present in the network and that charge disappears when I step off. No such change happens in the pre-existing save game (where the mod doesn't work).
Factorio v. 0.17.18
Installed mods:
Advanced-Electric-Revamped-v16_0.3.5.zip
Advanced_Electric_0.17.2.zip
AfraidOfTheDark_1.0.22.zip
Aircraft_1.6.5.zip
angelsinfiniteores_0.8.1.zip
AutoDeconstruct_0.1.12.zip
Big_Brother_0.5.0.zip
bobassembly_0.17.2.zip
bobinserters_0.17.3.zip
boblibrary_0.17.0.zip
boblogistics_0.17.4.zip
bobmining_0.17.2.zip
bobwarfare_0.17.2.zip
Bottleneck_0.10.3.zip
Construction_Drones_0.1.10.zip
creative-mod_1.0.4.zip
Electric Furnaces_2.4.4.zip
Enhanced_Map_Colors_1.4.8.zip
even-distribution_0.3.4.zip
EvoGUI_0.4.401.zip
Explosive Termites_1.1.12.zip
Factorissimo2_2.3.1.zip
far-reach_0.0.11.zip
FARL_3.1.0.zip
Fill4Me_0.5.4.zip
First_One_Is_Free_0.0.11.zip
Flow Control_3.0.4.zip
FNEI_0.2.3.zip
GDIW_0.17.4.zip
helmod_0.8.6.zip
LoaderRedux_1.4.6.zip
LogisticTrainNetwork_1.10.4.zip
MaxRateCalculator_3.0.20.zip
ModularChargePacks_0.17.2.zip
nixie-tubes_0.17.3.zip
OpteraLib_0.1.1.zip
OutpostPlanner_1.1.1.zip
PickerAtheneum_1.0.0.zip
PickerBeltTools_1.0.1.zip
PickerDollies_1.0.0.zip
PickerExtended_4.0.0.zip
PickerInventoryTools_1.0.0.zip
PlannerCore_0.2.0.zip
ShinyBobGFX_0.17.2.zip
Squeak Through_1.3.0.zip
stdlib_1.0.2.zip
StoneWaterWell_1.17.0.zip
Teleporters_0.1.8.zip
tree_collision_0.5.1.zip
upgrade-planner-next_1.6.2.zip
VehicleSnap_1.17.1.zip
Warehousing_0.2.1
wireless-charging-lib_v17_0.17.4.zip
wireless-charging_v17_0.17.5.zip
YARM_0.8.2.zip