Wireless Charging Lib

by mknejp

Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.

8 years ago
0.14
7

b Error on Load

8 years ago
(updated 8 years ago)

84.106 Error MainLoop.cpp:738: Exception at tick 488330: Error while running event on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
wireless-charging-lib/src/main.lua:496: in function 'on_entity_removed'
wireless-charging-lib/src/main.lua:287: in function 'tracking_tick'
wireless-charging-lib/src/main.lua:572: in function <wireless-charging-lib/src/main.lua:571>
84.106 Error ServerMultiplayerManager.cpp:88: MultiplayerManager failed: "Error while running event on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
wireless-charging-lib/src/main.lua:496: in function 'on_entity_removed'
wireless-charging-lib/src/main.lua:287: in function 'tracking_tick'
wireless-charging-lib/src/main.lua:572: in function <wireless-charging-lib/src/main.lua:571>"
84.118 Info ServerMultiplayerManager.cpp:625: mapTick(488330) changing state from(InGame) to(Failed)

Has the error on load in multiplayer.

EDIT: If load save in SP and remove armor then save I can load in Multiplayer no problem.

EDIT2:
Added to control.lua
script.on_event(defines.events.on_player_joined_game, on_player_joined_game)

Added to src/main.lua
function on_player_joined_game(event)
check_player_armor(event.player_index)
end

So far is allowing saving and loading in Multiplayer without error in the last hour or testing.

8 years ago

Thanks for the hint. This should be fixed in 0.2.3. Unfortunately I was unable to do multiplayer testing so I hope there won't be other MP related issues.

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