Beacons But Better


Flatter, cleaner and more advanced beacons. Add more modules, use productivity, drive over beacons, and use the old low res textures. Change and customise whatever you like about the beacon.

3 years ago
0.18 - 1.1
2.83K

b [Fixed] Collision mask.

4 years ago

Error while running setup for entity prototype "beacon" (beacon): next_upgrade target (beacon-2) must have the same collision mask.
Can you add something like this to your data?
if mods ["bobmodules"] then
data.raw["beacon"]["beacon-2"].collision_mask = {"item-layer", "object-layer", "floor-layer", "water-tile"}
data.raw["beacon"]["beacon-3"].collision_mask = {"item-layer", "object-layer", "floor-layer", "water-tile"}
end
and into info "dependencies": [...,
"(?) bobmodules >= 0.18.4"
],...

4 years ago

Hello, and thank you for the bug report!

I was unable to reproduce this error, however, I have manually patched Bob's Modules to work with the mod. I have now locked it so Bob's will load first. All versions of Bob's Modules are supported.

-Samuel

This thread has been locked.