Toxic Waste


Every recipe now also produces 1 additional Scrap which you must sequester. Be careful not to turn your base into a toxic waste dump because only 1 thing can purify a Sacrifice Zone- fresh blood!

Overhaul
2 years ago
1.1
182

i Control + click

3 years ago
(updated 3 years ago)

I Feel Like the Mod needs a Control+ click way to transfer all waste in your inventory to a chest, for example.
As it is now, if i Control+ click my waste, the game transfers only 1 stack. Meaning only 1 waste.
So i need to click 60 times to transfer all may 60 waste from my inventory to a chest.
It's okay once in a while, but this is early game, so i have no bots and so can become a real chore.
I am however realy enjoying the challenge this mod brings.

3 years ago
(updated 3 years ago)

I guess i could just click on the chest. But hey ;)

3 years ago

Yeah, I haven't tweaked the stack size yet. I've considered raising it to make things a bit easier. But the point is that the scrap will overflow any container, so I am hesitant. You should rush the filter technology, as well as trash slot logistics with this mod, otherwise you will spend a lot of time unloading scrap.

3 years ago
(updated 3 years ago)

Yeah, I haven't tweaked the stack size yet. I've considered raising it to make things a bit easier. But the point is that the scrap will overflow any container, so I am hesitant.

Honnestly i love the fact that you will drown in scrap. It is the mod's charm and challenge. I Just don't know if you can work around the unloading issue.
Maybe a stack size of "2". This could help a bit early game. (for your inventory and the player could make 1 landfill) And i not think it would change alot on the long run as it is a small stack and and will overload.

You should rush the filter technology, as well as trash slot logistics with this mod, otherwise you will spend a lot of time unloading scrap.

Oh yes, that is the plan.
I'm gonna be making sooo much pollution. I'mma gonna need turrets and bullets.

3 years ago
(updated 3 years ago)

Perhaps we could have multiple types of scrap.
early-game = ScrapMark1 (stack size of 100)
mid-game = ScrapMark2 (stack size of 10)
end-game = ScrapMark3 (stack size of 1)

3 years ago
(updated 3 years ago)

That makes me think about something like this:

ScrapMark1 or Common scrap (Industrial scrap?) could be scrap made from things like gears/ wires etc... basically anything produced from plates or for the creation of intermediate products. Can have 50 to 100 in stack size

ScrapMk2 or Advanced scrap could be made from anything needing intermediate products in the recipe or for the creation of high-end intermediate products ( 5 to 20 stacks)

Information glitches or corrupted information (ScrapMk3) could be scrap made from science recipes. Maybe some other way of dealing with this type of scrap (maybe a modified lab that consumes them, destroying them and creating pollution. Needs power or consumes batteries / circuits. This type of Scrap would not stack.

Maybe some form of toxic ooze or sludge that needs to be piped out from oil based recipes

3 years ago

I'd thought of an anti-science pack but could think of no gameplay mechanics specific. I'd hoped maybe you could feed anti-science packs into an opposing teams science labs to reverse their research but the API would not allow for it.

3 years ago

As far as sludge goes, I imagined it as the fluid version of scrap. So it's the waste product of any fluid recipe.

2 years ago

I think an interesting idea is weaponizing the anti-science pack idea and reduce evolution of biters by some slight amount each time its deployed in a missile silo or something. Maybe a building that "disperses" the pack into the atmosphere and have an on_crafted event for the machine that reduces evo by some percentage.

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