Toolbars


If the Quickbar is not enough, create toolbars that can hold items and tools and be positioned anywhere you like.

Utilities
2 months ago
1.1 - 2.0
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g [Question] Incompatibility with Raiguard's Cursor Enhancements?

a month ago
(updated a month ago)

On mousing over a toolbar item using Raiguard's Cursor Enhancements ( https://mods.factorio.com/mod/CursorEnhancements ), pressing CTRL + Q will craft the item (if one has the ingredients).

Toolbars doesn't allow this. Mousing over an item set in a toolbar created by the Toolbars mod and pressing CTRL + Q, doesn't do anything.

The Toolbars mod does allow items to use ALT + Mouse wheel up to Increase quality ( https://wiki.factorio.com/Controls#Advanced_interaction ), plus ALT + Mouse wheel down to Decrease quality. Raiguard's Cursor Enhancements does NOT allow this function.

Can zerwiport, or anyone else, help me out here with intended function, same experience, different experience, inconsistencies, bug? etc, as I'm rather confused.

Also, this is a really good mod :o) so thank you for that.

(As an aside, I would also ask Raiguard, but the Cursor Enhancements mod doesn't allow comments here in the Mod Portal. Edit: it needs a GitHub account, which I don't have.)

a month ago
(updated a month ago)
  1. Toolbars mod has the [Crafting] setting (by default turned off) to craft items by reusing vanilla bindings. Bindings reconfiguration is required, familiarize yourself with the tooltip of the option there are specific instructions. If you want consistent behavior probably setting CTRL+Q as an alternative binding for Craft-1 should do the work.
  2. About Increasing/Decreasing quality you need to talk to Raiguard.
a month ago
(updated a month ago)

Thanks for the quick response.

1) I think Factorio's hard coded limitation was contributing to my confusion. I didn't really understand the limitation or what the Toolbars mod Tooltip was saying (that may well be me though).

I did play around with the required rebindings, but had a number of problems getting some sort of consistent crafting, stack splitting, opening GUIs, building, force building etc, using left and right mouse buttons as the foundation. Some of which have interactions that conflict, with undesirable outcomes and some interactions that don't conflict, depending on which part/screen/interface one is accessing. And Factorio has no conflict detection [not your fault :o) ].

On a part of that though, can "Craft-1" be rebound to just a keyboard input? Did you mean "Settings - Controls - Crafting Section - Craft 1"? That wont allow a keyboard input for me. It says "Notice: This control has to be mouse related.".

What a pain that there's this hard coded thing. I don't wish to pester you :o), but I think I'm gonna anyway: Does Raiguard's mod work, because it uses the default toolbars and that's hardcoded to allow crafting to function from there? I think that was also a part of my confusion. I didn't know why Raiguard's mod worked.

2) And on that: Yeah. I don't really want to have to sign up another account for GitHub :o/ I already have way too many accounts. But also not your fault/problem.

a month ago
(updated a month ago)

[ Auto indent on the "1" and "2" sections changes it to "1" and then "1" again. If I try to edit it, it says "1" and "2" correctly. Auto indenting doesn't seem to work. I'm having a bad time of things :o) Edit: I changed it to use brackets instead. ]

a month ago
  1. It's messed up, IMHO they try to hack it through instead of figure out consistent way of configuring and handling bindings. I wonder what bindings were misbehaving, my proposition shouldn't conflict with other things I guess.
    Can you change Raiguard's mod binding then? When you use mods you need to be creative. :)
  2. He probably uses special Factorio API to get hovered on prototype but it doesn't work with custom UIs that's why it doesn't work with Toolbars but from what I remember changing quality of a held item is built-in feature.
a month ago

1) I started to type some more info earlier, but decided to spare you some of the details :o) but here we are:

I use a Corsair Scimitar RGB Elite mouse, which has a side panel of 12 buttons. For me, this is a great mouse [ it must be, it has "Elite" in the name ;o) ], so great that when my old one failed after more than 10 years, I bought another. The new one though needed the iCue software to be updated. The new software doesn't quite work the same way or I can't figure it out. I remap three of the side buttons to Shift, Ctrl and Alt. So Shift + Left Mouse works, using JUST the mouse. However, Shift + Ctrl + Left Mouse doesn't work anymore. It used to with the old software.

This is a pain. And I'm still wondering what to do about that. (Custom Macro maybe: OnMouseDown/OnMouseUp, signing up an account to Corsair's forum, I don't know. Not your problem.) It does mean that when I try to organise the numerous variations of modifiers (Shift/Ctrl/Alt) on the mouse and a normal Left/Right Mouse click, I'm currently limited.

My old set up worked great, but now when I try to use your Mod to set things up that the mouse rebinding will allow due to Factorio's limitation, plus consistent/intuitive for me, but minus being able to use double modifiers on the mouse, I've had to change things a lot more than I thought I'd have to.

Bet ya wished you hadn't asked :o)

I do appreciate the help though.

Yes, I changed Raiguard's default key (to craft one item) CTRL + Q, to Y, which works fine. But when I try to change your Toolbars Mod to Y (to Craft 1) it says "Notice: This control has to be mouse related.". Again, confusing to me that Raiguard can use a key, but vanilla needs the mouse.

Which just made me wonder if I can use Shift or Ctrl or Alt and Mouse Button 4/5 or middle click, instead of Left or Right Mouse buttons, to craft. I didn't think of that...

< laugh > I've just tried it and that does work, so I actually maybe able to work something out there. That gives me some much needed flexibility. As someone once said "When you use mods you need to be creative." :o)

2) Ah. Yeah. As you said in 1) "It's messed up.".

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