Production Rates Calculator Extreme

by SWeini

Uses simplex algorithm to balance production chains.

Utilities
4 months ago
2.0
1.86K

i Calculate heat for Aquilo freezing

27 days ago

The mod is excellent for calculating heat production and consumption for heat based buildings

It could be nice to show, when on a frozen surface, the heat consumption of buildings that can freeze e.g. how underground pipes cost 150kW compared to 1kW of normal pipes.

27 days ago

I'm aware of the general feature request, see https://github.com/SWeini/sw-rates/issues/24
Feel free to reply over there.

Since I'm not playing Space Age myself I do need a bit of a push to implement it, and I have some open questions.

To do that you definitely need to include pipes/belts/inserters in the selection tool. Is this OK for non-Aquilo environment or does it clutter the selection too much? Would it disturb much if the selection tool didn't show the pipes/belts/inserters, but I'd still use all of those inside the selection area?
If a building only needs to run 20% of the time, is it ok to provide only 20% of the heat? Probably not, it still consumes heat all the time and you don't want it to freeze temporarily, is that correct?

The GUI at the moment doesn't have a way to show per-building rates of a specific item/fluid/heat. So all you'd see is this (fictional numbers):
2 buildings, 10 pipes, 50 underground pipes, 20 belts, 4 inserters
ingredient 2.8 MW of heat (total for everything)
If you include a heat generating building you will know whether you produce enough heat, but that's about all. No per-entity-type or per-entity heat consumption anywhere.
Is this enough, or is this feature meaningless without seeing the per-underground-pipe cost in relation to the per-normal-pipe cost or the total-underground-pipe cost in relation to the total-normal-pipe cost?

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