how do I get oxygen, food and water?
what do I do with "fish" and "organic food" items to turn them into "biomass food"
how do I produce/harvest oxygen and how I fill the tanks?
same with water, how do I produce/gather "pure water" and how do I fill the tanks?
is there any source of automated food?
Oxygen is produced in an electrolyzer, just like hydrogen. Water is made by combining oxygen with hydrogen in a vanilla chemical plant. In the same plant, biomass food is produced by combining organic food and water. The listed oxygen, water and food are in a liquid state. To obtain items, each liquid must be placed in a special tank "Life support tank" and approached on foot. In this case, the script will add/take away items from the player’s inventory by taking/adding liquid in the tanks until there are 100 units of items.
You can automate production with construction robots by installing a storage chest with an adult fish filter and using a demolition plan with the same filter.
P.S.: This mod was created at the request of a friend by cutting out one of the mechanics of the “hardcorio” modification. I didn’t use this modification myself, I limited myself to tests.
I produced "purified water" from B&A, put inside a life support tank, and I couldn't drink it, is it just normal water?
biomass and oxygen worked
I don't think so. To do this, it is necessary that the names of the liquids match. The script works to issue/receive items if there is a liquid with a specific name in the tank.
If you want to use water from another modification, write a link to the mod. I'll add it to the script.
angel's refining has 3 types of water: "purified water", "mineralized water", "saline water"
the base game has just "water"
I'm not sure which water the mod should use, "purified water" takes a little bit too much to research, mineralized water takes even longer, I guess...
maybe purified water is doable if the player starts with ~10 hours of reserved water, mineralized water should be safe at ~15hours, or maybe the player should just bottle the natural water?
I really don't know how to balance, but the mod that was overwriting the survorio water was most probably "angel's refining"
ok so I checked again, in the "purified water" item, the mod order is: "survorio > bob's MCI > angel's refining > angel's petrochemical > extended descriptions"
I used the electrolyzer that belongs to "life support" research, and made hydrogen/oxygen
then I made the "purified water" recipe unlocked from "life support" research, then I put "purified water" on the "life support tank"
but my water bottles didn't fill, the water bottles filled normally when I was near the initial tank that spawns on the begining of the game
the name of the water that's working is "pure water"
the name of the only available water for me to make is "purified water", their icons also differ
the "life support" research only unlocks the recipe for "purified water"
so most likely "angel's refining" is overwriting "pure water" with "purified water"
I double checked here, biomass and oxygen are indeed working
there's an entity called "converter valve", from angel's petrochemical, it converts fluid from angel's mods, with this "converter valve", I can convert angel's "oxygen gas" to survorio's "oxygen", maybe you could try using this system
would be cool if we could use "nutrient pulp", from angel's bioprocessing to produce biomass, because nutrient pulp is one of the main ingredients from the mod
fishing feels like it isn't sustainable
or maybe an option to turn off oxygen/water/food? so we could turn off food, or oxygen if someone wants to pretend the air is breathable
All changes related to objects, liquids, recipes, technologies can be made in your own modification. Only someone else's script cannot be changed.
If you need to make changes to the script, I will do it. To add a new name for water (so as not to change the name of water for liquids, recipes in other modifications), you need a name without localization. That's why I asked for a link to the modification. Localization is in the file \locale\en*.cfg (* - any name). After the line [fluid-name] there is a localization of liquids like “pure-water=Pure water”. "Pure water" is seen by players. The script needs the name "pure-water". Outside of localization, the name can be absolutely anything (for example, “p-w” or “some-liquid”).
I can assume that the author of the modification is an adequate person and “purified water” is actually called “purified-water”. In this case, water will be added after the update.
I spent a lot more time typing this message than I did making changes to the code and updating the modification.
ok thanks man, I will test it
Only someone else's script cannot be changed.
You can safely copy the script and correct it as you need. All you need is desire =)
could you help me in something?
there's a single item in the game that really, really bother me, how can I remove it from the game?
It didn't work, I tested it and everything is the same
dunno if that helps but when I type "pure" or "water" in FNEI, the water from the mod doesn't show up
the purified in the mods folder is called "water-purified"
but my water bottles didn't fill, the water bottles filled normally when I was near the initial tank that spawns on the begining of the game
In the original modification, several years ago I abandoned the creation of three tanks at the beginning of the game. Since this limits the amount of starting resources, it will be a problem with a large number of players.
It's working now somewhat misleading, because I still can't look for "pure water" using FNEI
and I'm now using angel's "purified water" and it's filling the bottle as intended
thanks man!
btw, the initial tanks are still spawning
can you uncap the initial resources even more? I may need about 50-100 hours before being able to produce everything
because it will take veeeeeery long to produce biomass, unless I can eat pure fish or something like that, can I eat something besides "biomass fuel" ?
since you have experience with the mod, when I start with the maximun amount of resources, I spawn with 15k each, how long do you think each will last?
as I said getting oxygen is relatively fast, water not so much, and biomass is a long road
The concept itself does not involve starting more than a couple of hours.
To be honest, I don't see the point of using these mechanics without the rest. Because when you die you don't lose anything.
In the original modification, you gain experience when enemies die and improve your skills. When you die, you lose some of your skills.
well because if you die far, you lose all your equipment and inventory, since you'll respawn with nothing,
if you are being invaded, and respawn with nothing, you can do nothing but watch your base defend itself
anyways, since the life tank only supports 15k fluids, the only solution for these mods like bobs, angels, pyanodon, and other overhauls, would be to have an option to spawn with a couple of filled barrels
you could also give a mod option to lose 1/4, or 1/2, or even all of the inventory when you die ( items destroyed instead of lost )