Subterranio - Nauvis


Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns

Content
a day ago
2.0
108

g Error on Start

a day ago

This mod caught my eye but it has an error when the game is loading the mods on launch and forces me to disable it. It has a popup saying something about a file. Any chance you would be willing to help me trouble shoot this if you have the time?

a day ago

Can you send the full error?

a day ago

I recommend using the top-level mod- https://mods.factorio.com/mod/subterranio instead of this one since it ties everything together, but I will still look into this.

a day ago
(updated a day ago)

it says :
Failed to load mods: ...rototypes/entity/diamond-core-peircing-shotgun-shell.lua:5: attempt to index field 'damage' (a nil value) stack traceback:
...rototypes/entity/diamond-core-peircing-shotgun-shell.lua:5: in main chunk
[C]: in function 'require'
subterranio-nauvis/data.lua:9: in main chuck
Mods to be disabled:
subterranio-nauvis (0.1.0)

I go have around 90 some mods so I'm not ruling out them messing with each other. I'd really like to be able to add this one to my current list. I'm thinking about clearing my mod list and just running it solo to see if that clears the error.

a day ago

It will launch by itself, one of the other mods is messing with it. I got the next two days off, I'll see if I can find what is butting heads with it.

a day ago

Ok, I'll take a look too. I think I can fix that quick

a day ago

Ok so after turning off all my mods and then turning them on one by one, it seems that Alien Biomes and Factorio+ were the problem with this running. Still gonna test a few more things but they seem to be where the error was coming from.

a day ago

Cool, I just uploaded a new version 0.1.1 for all the ST mods, it might fix the issue with those mods enabled but not sure. I will take a look at those 2 mods to see what they are changing

a day ago

Let me take another look. I will make sure the compatibility with those 2 mods works

a day ago

I just uploaded v0.1.2. It should fix the issue with Factorio+. Hopefully it works fine with Alien Biomes too

a day ago

Pulling the updates now, will test.

a day ago

Hello, I found an incompatibility with "Alien Biomes"

Failed to load mods: Error while running setup for space-location prototype "subterrain" (planet): sand-dune-decal (decorative) does not have an autoplace specification.

Mods to be disabled:
• subterranio-nauvis (0.1.2)

a day ago

Works with Factorio+ but hits an issue with Alien Biomes.

Failed to load mods: Error while running setup for space-location prototype "subterrain" (planet): sand-dune-decal (decorative) does not have an auto place specification.

I wasn't expecting you to make an update just because one person couldn't get it working but thank you for doing so. You've done more than enough, and I can't wait to get my game to the point that I can try your mod. Not trying to make you change anything, but did you consider having natural cave entrances? That way players can access your mod at anytime, but have to work their way up the tech tree to be able to make entrances where they want them.

a day ago
(updated a day ago)

Update - tested with Factorio+ and Alien Biomes downloaded and it appears to be working now with ST-nauvis 0.1.3! Hopefully no more issues if you've got 90 mods installed

a day ago

Not trying to make you change anything, but did you consider having natural cave entrances? That way players can access your mod at anytime, but have to work their way up the tech tree to be able to make entrances where they want them.

I've been thinking about something like that for a while. My initial idea for the cave entrances was a "mineshaft" building that the player needed to be nearby to enter the cave, but it got really annoying having to run back-and-forth just to go up/down. I might bring something like that back at some point that starts the player their and then the tunnelling-equipment would be a QoL item, but for now I just want the drill to make it convenient.

At this point in the mod I want the caves themselves to be the challenge, not the movement between them and the surface. Good suggestion though! If you have more feel free to join the discord, I'd love to hear them (or any other issues)

https://discord.gg/UsAw48hP

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