Makes every item spoil down into another item. Like iron plate -> iron ore
Scenarios, maps, and puzzles.
Spoilage from items that can spoil into more than one item do not inherit the parent item's quality when spoiling.
The API is way too limited to do this right now I'm sorry
Hello, this should be fixed now :) If you still encounter issues with quality being inherited, please hit me up on my discord (You know where LambdaLemon)