Added 0.3.0, cough finally did something and didn't lazy around this weekend.
Changes for 0.3.0, you can also find them in the changelog but here is again:
- Added proper layering for the eye color changing.
- Fixed a bug where there weren't any dust when moving the legs.
- Some refactoring for the compatibility files.
- Some fixes with dealt with it mod not really working properly when settings vanilla spidertron sizes.
- Tried to make the code more MP safe as suggested by billbo99.
- Added configurable health and inventory size for MK2, MK3 and ghost weaver, change-able from the mod settings.
- Added Healing-ray for the Ghost Weaver with mod setting to change heal value.
- Added Reaping-ray to the Ghost Weaver, with mod setting to disable it.
- Ghost Weaver got a new turret on his head, sorry about the laser offset, got no idea how to move it around with the head movement.
I still feel bad i don't know how to work on that offset, Resarium suggested looking over how the turret does it and indeed i need to look over that.
The healing ray idea was freaking awesome idea, thanks @billbo99 , it took me a bit of trail and error to understand that the damage value was in the beam itself and not the ammo or gun.
We finally worked on adding layers for the eyes, that means the body can be colored properly again, though the new turret is not color-able since we are not sure what makes it color-able, could be the body mask but we need to check / test it.
We literally worked on the healing ray and reaping ray today only, so it's not really fully complete, we wanted to add 2 turrets on the weaver head but we couldn't properly center it, we didn't have enough time either since tomorrow back to work
Don't be shy on giving any feedback or bugs / errors.