Space Factorissimo deprecated

by Shadoxa

Add a space enabled factory, when using both Space Exploration and Factorissimo2 mods

4 years ago
1.0
23

g triviality

4 years ago

Question how trivial is this change to the factory is it just a tile change ( like making the floor space scaffolding ) or is it more complex and varied so will need to be tested extensively

4 years ago

some collision_masks basically yes but then i realized Space Exploration also handle some stuff internally (2 versions of buildings, with "-grounded" in the end of the entity name) that i tried to handle (since 0.0.2) in some on_tick mechanic (couldn't find a proper event)
a diff between this and factorissimo2 folders will point out the things, it's mostly copy/pasted and the main risk is to override some Factorissimo2 objects by mistake

4 years ago

here a cool bug for you

The mod Space Factorissimo (0.0.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event space-factorissimo::on_built_entity (ID 6)
Entity is not crafting-machine.
stack traceback:
space-factorissimo/control.lua:1226: in function <space-factorissimo/control.lua:1220>
stack traceback:
[C]: in function 'get_recipe'
space-factorissimo/control.lua:1226: in function <space-factorissimo/control.lua:1220>

dont think it is actually yours as i was pasting a ltn train station and constant combination

4 years ago

Actually its on me, and you pointed me exactly in the right direction by saying "i was pasting something", thank you very much, i'm on it

4 years ago
(updated 4 years ago)

Should be fixed in 0.0.3, thx again
i may also ask for advice regarding the space factory recipe ingredients/tech tree :)

4 years ago

ummmm well is there more thne one tier or is it only the top tear size ?

4 years ago

only T3 at the moment, i had in mind to even make a bigger one (space machines are big :D)

4 years ago

make it bigger and normal cost plus like 200-500 space tiles

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