Factorio Simplified


Your skills must grow. Factorio Simplified lets you tune down the difficulty of the base game. Designed to let my young kids play. Mod settings allow you to make the game's difficulty grow with your (or your kids') skills.

Tweaks
3 years ago
1.0 - 1.1
516

g Some thoughts from our past experiences

3 years ago

This is certainly a nice way to get kids started on the game. We could have used it years ago when I taught three of my family's children, as they used to watch me play too.

Intermediates being reduced considerably is a good idea, but I don't believe removing all of them is necessary. In my experience, it wasn't making circuits or gears that was difficult for them, but rather the belt logistics when you needed 3+ items to feed an assembler. They felt comfortable using robots after that, which was (sadly) the majority of the experience for them in vanilla.

Perhaps you could enable gears and green circuits to at least demonstrate commonly used intermediates, as they're simple to create and understand. Most other intermediates should definitely remain disabled. It started to become overwhelming once they needed 'upgraded' versions of the same thing, as the clutter in the menus started to frustrate them in trying to find things.

Cutest moments from the 7yo though:
"I painted them red!" - First time creating advanced circuits.
"I like the red ones more." - When making processing units.

As for the aforementioned logistics trouble, see if your son also has issues with larger recipes. Replacing two items in a later recipe with the green circuit would help with that, and also demonstrate the process of refinement for more useful results. It may prove to be more satisfying for him to see the process unfold, at least a small portion of it.

Experiment a little and see what works best.

I wish you and your kids all the best in making spaghetti, with many laughs and great memories to treasure. It's certainly worth it.

3 years ago

Thank you for the feedback!

I'm going to have a look at what they like; for now the idea of playing a version that doesn't make them think about hard recipes seems a start. Once they get the hang of it, probably I'm going to add some in-betweens back. Because I can see indeed that some (early-ish) recipes now already need 5 different ingredients. We'll see how they feel about it.

Fortunately, with the mod being scripted, it should eventually be relatively easy to decide how many levels of complexity to keep...

3 years ago

Finally did a full rework.

I think you were right with wanting to limit the number of ingredients so that belt complexity wouldn't become too much, as well as maybe keep some of the simple intermediates. Since it's a scripted mod, I added a bunch of settings that let you tweak it to your own liking a bit, but it includes options to keep low level (or even high level) intermediate recipes and hard-cap the number of ingredients for any recipe.

Will give it another try with the kids today and see what they think, too.

3 years ago

Combining ALL the other MODS to make it simpler like Longer Inserters. ONE LARGE Armor (no tech inside to be filled later). One Weapon Type on HAND. more FISH & TREE MODS. Colored TILES & Lights. Disable circuits. Raise PETS. Pave Roads RACE CAR tracks WORLD. etc...

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