"In the 2.1 branch update (starting with patch 2.1.8), the developers completely reworked this mechanic, and now the technology is extremely useful. The cap has been removed: the turret's animation speed now scales along with the technology level. The new limit has been pushed back to the game engine's system maximum — 1 shot per tick (60 shots per second). To hit this ceiling legitimately, you would need billions of science packs, so you can increase the shooting speed almost infinitely."