It sometimes crash the server (headless) when a player leaves the game :
2017-08-03 08:51:24 [LEAVE] DarkyPupu left the game
909.558 Info ServerSynchronizer.cpp:571: nextHeartbeatSequenceNumber(21784) removing peer(1).
909.627 Error MainLoop.cpp:940: Exception at tick 51370: Error while running event shallow-water::on_tick (ID 0)
User isn't connected; can't read character
stack traceback:
shallow-water/control.lua:5: in function <shallow-water/control.lua:2>
909.627 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error while running event shallow-water::on_tick (ID 0)
User isn't connected; can't read character
stack traceback:
shallow-water/control.lua:5: in function <shallow-water/control.lua:2>"
909.627 Info ServerMultiplayerManager.cpp:671: mapTick(51370) changing state from(InGame) to(Failed)