I've added an option to change the robot health. Adding modules to robots would require each robot to have a module to boost their health, which would be repetitive. I'm thinking about adding research to increase the health of the robots, however. I don't know how to create new modifiers, so I'll have to look into how to do that and whether that's possible.
I'm not sure how to prevent biters from attacking robots. I'll also have to ask around and see if that's possible to implement.
"Roboport logistics radius multiplier" isn't vague. It describes a multiplier-type setting that affects the logistics radius of the roboport. If someone doesn't know what a logistic radius is, they'll probably have a hard time using the logistic network as well.
I added the option to disable early robot unlocks. Let me know if you need anything else changed.