Robot World


Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!

Overhaul
5 years ago
0.16 - 0.17
86

i Will there any support for bob's robots?

5 years ago

There is no dependency on boblogistics, so I suppose bob's logistic robots left untouched. However, that is a spot where this mod will shine bright - imagine seablock or dangoreus+ab without a single belt.

5 years ago

I could add dependencies for boblogistics, but I'd have to add a multiplier-based config instead of a value-based one. I'll work on that soon, thanks.

5 years ago

The mod now has full support for boblogistics. Thank you for the suggestion.

5 years ago

You did an amazing job with this mod and I love it, but it seems 0.17 broke the compatibility with Bob's.. The Robots are requiring to have flying robot frames, making them not really early game anymore

5 years ago
(updated 5 years ago)

I’ll need to re-add the dependency for boblogistics. Thanks for letting me know. In the meantime, you can disable boblogistics until I update the mod.

5 years ago

hey, thanks for the quick response.. I tried that, but it did not seem to work. I'll see which of bob's submods is affecting the recipes..

5 years ago

Found it. It's the Bob submod: Bob's Electronics that reverts the robot recipe back to what it was

5 years ago

In a perfect world, i would say that the base robot would be your simplified recipe, but the further mk x robots added by Bob's would use the recipes as said by Bob.. (which upgrades the base robot)

5 years ago

I added a dependency to boblibrary, so all the Bob mods should load before this one does. The mod should work with higher-tier Bob robots, in theory.

5 years ago

Sadly, it doesn't seem to work.. If I disable bob's Electronics, it works fine, but if I enable it, the bob recipe is in place..

5 years ago

Sadly, it doesn't seem to work.. If I disable bob's Electronics, it works fine, but if I enable it, the bob recipe is in place..

Same here.

5 years ago

I'm sorry, but I have no idea how to fix this. If anyone knows how, please let me know, and I'll add the fixes to the mod.

If you want, you can go into the Bob's Electronics mod and remove the recipe changes related to robots, roboports, and logistic chests.

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