Robot Army


Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!

7 days ago
0.13 - 2.0
36.5K

g Any change for a overhaul?

a day ago

1st of all, sorry if i used the wrong term.

When i say overhaul, i mean the sprites to be different. Aka they look to human like..... and here is what i mean with overhaul: different models. Let say we add the spidertron or the tank model, well now we will have them going around. Same settings and everything, it's just they look differently. And yes, i know it's simple for me to say this, but making it is different story... this is exactly why I am asking if this is possible.

And here comes some other stuff: The stats of robots. Like different mods add different enemies and the robots have no chance. Different mods add stronger enemies and the robots will just die and die. And of course, friendly fire = damage themselfs.

Different damage. Just like how gun, fire, electricity, laser, explosion, have their own infinite research, any chance to give to the robots their own feeling exactly because we can focuse on the one we like and will use. Like the physical will be ok on it's own, but maybe, via a tick box or something, to change what damage type the robot does.

Mind you, from the start 1 am talking about adding 1 single unit. Why? because my suggestion is to create a different mod. Meaning that this new ideea can work together with the robot army. So an army of robots, each with different damage types, already will exist via the robot army mod. What i am talking about overhaul is 1st of all, to have the ability to change how it looks, even if we can make mutiple, it's just one unit. Meaning we need to chose what type of damage it will do (fire, electrict, maybe a new one, physical, explosive so on) in the mod settings, before the game starts. And the whole ideea with the stats to be changed, is exactly because as i pointed out, enemy mods, at some point, will be to strong, and the robot army just dies and dies. So this new robot to be way stronger, and exactly because of that (plus due to the idea of changing what type of damage it does) to have it's own infinite research for damage.

10 hours ago

If you need to scale up the health or damage of the robots to better suite other mod combinations, you can edit the health and damage scalar by going to the mods directory on your computer, finding the mod zip or folder ( e.g robotarmy_2.4.27.zip ) and opening it, and editing the config.lua file in the "config" sub-directory.

--CONFIG SETTINGS FOR THOSE WHO WANT TO SCALE THE DAMAGE AND HEALTH OF DROIDS
HEALTH_SCALAR = 1.0 -- scales health by this value, default 1.0. 0.5 gives 50% health, 2.0 doubles their health etc.

DAMAGE_SCALAR = 1.0 -- scales base damage by this value. default is 1.0. 0.5 makes 50% less base damage.
-- 1.5 gives 50% more base damage. remember, technologies apply multipliers to the base damage so this value should take
-- that into consideration.

10 hours ago

But no, there's no chance for a big overhaul, or fancy new custom robots with custom elemental damage types and infinite research etc.

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