Robot Army


Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!

23 hours ago
0.13 - 2.0
34.2K

b Cannot use Droid guard station as intended

3 months ago

Mod works as intended with exception using Droid Patrol post with droid guard station. After making patrol path while following the steps p;rovided. Connect green wires first and have droid guard station near droid patrol post. when a bot is made is gives off this error.

The mod Robot Army (2.4.18) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event robotarmy::on_tick (ID 0)
LuaEntity doesn't contain key circuit_connected_entities.
stack traceback:
[C]: in function 'index'
__robotarmy
/robolib/robotarmyhelpers.lua:401: in function 'buildWaypointList'
robotarmy/robolib/SquadControl.lua:94: in function 'executeGuardAI'
robotarmy/robolib/SquadControl.lua:15: in function 'updateSquad'
robotarmy/robolib/eventhandlers.lua:89: in function 'processSquadUpdatesForTick'
robotarmy/robolib/eventhandlers.lua:446: in function 'tickForces'
robotarmy/robolib/eventhandlers.lua:559: in function <robotarmy/robolib/eventhandlers.lua:556>

3 months ago

Oh dear, terribly sorry about that - yet another API change that got passed the porting and testing process.

I will try to resolve that and patch it in the next few days, while also marking the mod "combat robot overhaul" as incompatible with this mod...

Thank you for trying out the feature and reporting the issue! I'm sorry for any inconvenience. Is the rest of the mod working for you?

3 months ago

Oh yes, the robot army is saving my ass. Using them to fight Bigger monsters and all other mods that make enemy harder and bigger.

3 months ago

Nice. Bug ugly critters best killed with rocket bots. If swarms are coming , mix the rocket bots in with some SMG droids.

2 months ago

Hello, sorry I have updated the mod so that it at least will not crash on the patrol posts, please avoid using the patrol system until further notice. I basically need to re-work the whole thing and I'm sure there's an easier way to do it, i'm just super busy right now and can't implement a new one and properly test it right now. A few other important bugs were resolved with this patch too.

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