Okay so the first question is the coordinate system. I read in another post that the hunt radius is calculated from the nearest assembler, or if one is not available then the hunting group is used as the point of origin (I think).
Are the coordinates that get displayed determined from the assembler's position or where the player first spawned? The whole time I thought "(-2334, -612)" is 2334 steps west and 612 south of the starting position. Instead I must stand at the assembler and walk walk 2334 steps west and 612 south?
The other part. Failed to attack is not the words that are displayed in the game but at this time I forgot what the exact message is. Wondering if the robot armies cycle through biter bases if the attacks are not possible. Current map I am on is a peninsula of sorts where water is on both sides of me. There are some biter bases on smaller islands just off the coast, as such they are in range of the robot army.
Does the army try to attack the biter base, finds out they cannot, and just tries again?
Trying to see if that is the only base in range or if the robot army just will not move on to another target. The questions are sort of related as I try to use the coordinates displayed to find the biter islands and kill them so I will stop getting the messages across my screen.
TLDR:
Are the coordinates that get displayed determined from the assembler's position or where the player first spawned?
Does the army try to attack the biter base, finds out they cannot, and just tries again? Or do they rotate to another target.