Robot Army


Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!

1 year, 10 months ago
0.13 - 1.1
30.3K

a Changelist for 0.3.2 to 0.3.3

6 years ago

Changes from 0.3.2 to 0.3.3:
- made hybrid targeting system default
- minor bug fix from dauphin for hybrid targeting
- bug fix for issue #102
- bug fix for when assemblers spawn too fast while squad moves away and stragglers wander instead of joining squad, casuing splintering and multiple failures
- fixed select/deselect visual bug with the green stickers
- added config param (default off) to re-enable the Artifact collection for those playing with Bobs/Natural Evolution which still have artifacts to collect!
- Fix for #114 regarding selection and giving attack orders in the same tick a squad unitgroup becomes invalid.
- Added 1 physical damage target effect to flamebots. can now kill rocks, and weaken small biters before the fire even hits them..

6 years ago

Note that the "hybrid targeting" means the droids will attempt to keep a radius of ~500 tiles clear around their home assembler, before attempting to search from the squad's position in the normal hunting radius they are set to.

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