Robot Army


Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!

7 days ago
0.13 - 2.0
33.0K

a 0.2.3 released - 0.14 support, rally point changes and new units!

8 years ago

This update brings support for 0.14, change to rally beacon behaviour, and adds flying robots (defender, distractor, and destroyer types, just like the base game) which are basically the Combat Units from Klonan's mod.

Changes:
Rally beacon now sends out a rally pulse every few seconds and as long as one is active, squads (ones not guarding or patrolling) will move to the rally point. You can use these to move large armies around for a bit more control. Squads that are partially filled will have problems as they will move towards it too, but when it's removed they won't be big enough to start hunting. This behaviour can be good to find and collect small squads though.

Combat Units mod integration:
The flying robot style units have been added, which are cheap, small, and in huge swarms can do a lot of damage and move very quickly. All three types of flying robots are unlocked with the "Combat Robotics" tech. You build and deploy them exactly the same way as you make droids currently.

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