Road Grid

by Soggs

Creates a permanent road grid for Klonans Transport Drones Mod.

2 years ago
0.18 - 1.1
734

g RAM usage on large worlds

4 years ago

I'm finding with road grid enabled, my RAM usage on large worlds (tile-wise) is getting quickly out of hand. On my current save the game sits at around 16GB used, while transport drones (presumably the node map) accounts for 90%+ of it.

Would it be possible to add a setting to change the grid to nonfunctional roads? As I get later in the game I typically switch away from the drones, but the grid is very nice for enforcing building in a somewhat neat manner. Being able to switch from it actually being road to road-but-not-functionally-road would be a nice fix for this.

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