Hides technologies until a configurable percentage of their prerequisites are researched.
Mods introducing new content into the game.
it released.
I did update, but there were no critical changes to the mod between versions 2.0 and 2.1.
Good afternoon again. Would you be interested in replacing the technology tree with a PDA—as a workaround for the issue where technologies cannot be dynamically modified after a game is loaded—to allow for a more gradual research progression?
It seems interesting,but some mod relying to technology define would cause bad things?I catch some bugs about this between k2so and AoP before.