Rainbow Character


Automatically cycles player colors through the rainbow and other color themes

Tweaks
1 year, 23 days ago
1.1 - 2.0
1.67K

i Random All preset request

11 days ago

Hello! First of all, thank you for making the mod.
My request is simple (I hope), could you please add a "Random: All" preset to the config, like in the Rainbow Vehicles mod?

9 days ago

I'm glad you like it!
I can work on that, but just want to make sure it aligns with what you want. In Rainbow Vehicles mod, the "Random" settings make it so that each vehicle is assigned a random theme when it's placed. Since player characters don't really change, I'm thinking the best way to implement the random presets may be to change the theme every couple cycles (let it go through the rainbow twice, then choose a new random theme that it goes through twice, then choose another, etc.).
I think there are a couple other options, like it could just be based on time (i.e. 30 seconds per theme), or it could only change when the character isn't directly visible anymore (i.e. you enter/exit a vehicle or space platform).
Let me know what you think, or if you have another idea :)

9 days ago

Ah, got it!
Hmm, well, since I'm playing Space Age and a good portion of the time is spent in that remote view mode, I believe a timed approach would work best. While in there, although I cannot see the engineer, I can still see the color patterns in the turrets, so this would allow me to see the changes while in this view.
As for the timing itself, I don't mind it too much if it is based on cycles (like run each theme 5 times before changing) or if it is time-based (cycle every 30 or 60 seconds). Feel free to choose the more performant or easier way to do this.
Two things that come to mind: if using the timed approach, wait for the current cycle to finish to avoid a weird cut from one theme to another. Also, some sort of protection against repetitive themes would be nice, either remove the themes completely from the queue until it is empty, or a weighted approach where themes that were once chosen are less likely to be chosen again, with the weights resetting after going through all themes (I like this one a bit more, but the simple version wins if this requires too many calculations).
What do you think?

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