Error message:
failed to load mods: quarry/data-final-fixes.lua:177:attempt to index field 'productivity-module'(a nil value)
Mods running:
alwaysday
aai-industry
aai-programmable-structures
aai-programmable-vehicles
aai-signals
aai-vehicles-chaingunner
aai-vehicles-flame-tank
aai-vehicles-flame-tumbler
aai-vehicles-hauler
aai-vehicles-laser-tank
aai-vehicles-miner
aai-vehicles-warden
aai-zones
angelsaddons-oresilos
angelsaddons-pressuretanks
angelsaddons-warehouses
angelsbioprocessing
angelspetrochem
angelsrefining
angelssmelting
auto-research
bobassembly
bobelectronics
bobenemies
bobgreenhouse
bobinserters
boblibrary
boblogistics
bobmining
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
CircuitProcessing
CleanConcrete
color-coding
Explosive Excavation
Factorissimo2
FNEI
Geothermal
KS_Power
LandfillPainting
LoaderRedux
MegaBotStart
Nuclear Fuel
OmegaDrill
omnilib
omnimatter
omnimatter_move
quarry
reverse-factory
rso-mod
ScienceCostTweakerM
Sea Block Config
Single-Splitter
SpaceMod
StoneWaterWell
xcompat_bobvehicleequipment
Mods installed but not running:
NPBees2
SeaBlockMetaPack
SeaBlock
All mods are updated to their most recent versions.
OS: Windows 10.
Factorio version 0.16.41
I've attempted to disable a few mods (Bob's Ores, Bob's Electronics, Circuit processing) both individually (toggle one off, find out it's not the correct mod, toggle it back on and then toggle a different one off) and together (disabled a mod, kept it off, and trying to turn quarry back on). Ended up giving up on trying more due to how long it takes to boot up a 60+ mod game.