Sadly it was happening even with the previous build.
As far as I'm aware I can't really do much about this, because in order to even mod anything related to the extremely hardcoded quality features, mods have to add new buildings to the game.
What's actually happening in the code: Take each mining building, take each quality, make new buildings with the effects provided in the settings, and upon placing an item with quality above common, replace the built thing with the newly created building.
Sadly the ore patches have every available building listed, even while they have a "hidden = true" field. This obfuscates it from your crafting inventory and factoriopedia, but it seems the display you're talking about lists every building that's allowed to mine it.
I really did test it with 1.0.0, and it was happening so it's nothing new (Also I was aware of it, so I'll be expanding the description with a Known Bugs section). And as far as I can see I can't do anything about it, so I'm sorry.
I'll be leaving this thread open if someone does have a solution they want me to push into the mod. Thanks for the report!