Pyanodons Post Processing


Post-processing steps for Pyanodons modpack. Overhauls the technology tree to make sure prerequisites are set based on unlocked recipes.

Internal
4 days ago
1.1 - 2.0
61.6K

g ERROR

2 years ago

ERROR: Missing crafting category: bi-arboretum (ingredients: 1, fluids in: 1, fluids out:0), for bi-tech-bio-farming / bi-arboretum-r1

stack traceback:
[C]: in function 'error'
pypostprocessing/prototypes/functions/data_parser.lua:239: in function 'parse_recipe'
pypostprocessing/prototypes/functions/data_parser.lua:342: in function 'parse_tech'
pypostprocessing/prototypes/functions/data_parser.lua:134: in function 'run'
pypostprocessing/prototypes/functions/auto_tech.lua:34: in function 'run'
pypostprocessing/data-final-fixes.lua:144: in main chunk
14.131 Loading mod core 0.0.0 (data.lua)
14.451 Checksum for core: 1476961332
14.539 Error ModManager.cpp:1558: Error in assignID: recipe-category with name 'crafting' does not exist.

2 years ago

Incompatible with the Bio Industries mod

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