Player Auto Build


Automatically build blueprint ghosts near the player.

Utilities
3 years ago
0.17 - 1.1
2.23K

g [other Mods] disappearing Items + 2 server crashes

5 years ago
(updated 5 years ago)

Hi, i hope the reports help you to prove this nice and lazy mod thumbsup!

0 strange behavior, my server log is full with notifications e.g. "6062.916 Script @autobuild/control.lua:91: searching for ghosts within 16.5 of inkraja"

1 I notice that Angel's Casting Machines (MK1) are not placed, they just disappear in the ether.

2 while i was building, with train rails, this causes a server crash

53.050 Error MainLoop.cpp:1129: Exception at tick 8076130: The mod Autobuild caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autobuild::on_nth_tick(10)
Entity is not ghost.
stack traceback:
autobuild/control.lua:193: in function <autobuild/control.lua:189>
(...tail calls...)
autobuild/control.lua:226: in function 'player_autobuild'
autobuild/control.lua:247: in function 'handle_player_update'
autobuild/control.lua:252: in function <autobuild/control.lua:250>
stack traceback:
[C]: in function 'index'
__autobuild
/control.lua:193: in function <autobuild/control.lua:189>
(...tail calls...)
autobuild/control.lua:226: in function 'player_autobuild'
autobuild/control.lua:247: in function 'handle_player_update'
autobuild/control.lua:252: in function <autobuild/control.lua:250
53.050 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod Autobuild caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autobuild::on_nth_tick(10)
Entity is not ghost.
stack traceback:
autobuild/control.lua:193: in function <autobuild/control.lua:189>
(...tail calls...)
autobuild/control.lua:226: in function 'player_autobuild'
autobuild/control.lua:247: in function 'handle_player_update'
autobuild/control.lua:252: in function <autobuild/control.lua:250>
stack traceback:
[C]: in function 'index'
__autobuild
/control.lua:193: in function <autobuild/control.lua:189>
(...tail calls...)
autobuild/control.lua:226: in function 'player_autobuild'
autobuild/control.lua:247: in function 'handle_player_update'
autobuild/control.lua:252: in function <autobuild/control.lua:250>

3 Issues with other mods: textplates

Crash with the Mod textplates:
Error while running event autobuild::on_nth_tick(10)
The mod Text Plates caused a non-recoverable error.
Please report this error to the mod author.

Error while running event textplates::on_built_entity (ID 6)
textplates/control.lua:131: attempt to index local 'gui' (a nil value)
stack traceback:
textplates/control.lua:131: in function 'prepare_next_symbol'
textplates/control.lua:247: in function <textplates/control.lua:221>
stack traceback:
autobuild/control.lua:171: in function 'try_revive_with_stack'
autobuild/control.lua:195: in function <autobuild/control.lua:189>
(...tail calls...)
autobuild/control.lua:226: in function 'player_autobuild'
autobuild/control.lua:247: in function 'handle_player_update'
autobuild/control.lua:252: in function <autobuild/control.lua:250>
stack traceback:
[C]: in function 'raise_event'
autobuild/control.lua:171: in function 'try_revive_with_stack'
autobuild/control.lua:195: in function <autobuild/control.lua:189>
(...tail calls...)
autobuild/control.lua:226: in function 'player_autobuild'
autobuild/control.lua:247: in function 'handle_player_update'
autobuild/control.lua:252: in function <autobuild/control.lua:250>
6080.905 Info ServerMultiplayerManager.cpp:714: updateTick(8424710) changing state from(InGame) to(Failed)
6080.905 Quitting: multiplayer error.
6080.906 Info GlobalContext.cpp:678: Waiting for child processes to exit:
6081.368 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
6081.368 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(Failed) to(Closed)
6081.491 Info UDPSocket.cpp:210: Closing socket
6081.491 Info UDPSocket.cpp:240: Socket closed
6081.491 Goodbye

5 years ago

I tested with Angel's mods. I couldn't see any issues with it's buildings. It should work for any standard mod building.

I also tested railways, including signals and stations, seemed to worked correctly.

From the stack trace, did you have a modified / different script file? The stacktrace shows lines that are not in my lua files so wonder if you had something else with a similar name?

New response