Personal Roboport Switch

by mknejp

Allows you to control whether the personal roboports equipped in your armor or a vehicle should automatically deactivate while within the range of other roboports. No longer pick up random junk while deconstructing your base! Default keybind is "O"

Utilities
8 years ago
0.14
11

b Nil value

8 years ago

Hi, I found a bug, if i destroy something in my world the following error occurs:
Error while running event on_entity_died(ID4)
personal-poboport-switch/src/main.lua:460:attempt to index
global'entity'(a nil value)
I hope you are able to fix this. Thankx :)

8 years ago

Thanks for reporting this. Fixed in 0.1.1

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