Personal Roboport Switch

by mknejp

Allows you to control whether the personal roboports equipped in your armor or a vehicle should automatically deactivate while within the range of other roboports. No longer pick up random junk while deconstructing your base! Default keybind is "O"

Utilities
10 years ago
0.14
16

b Nil value

10 years ago

Hi, I found a bug, if i destroy something in my world the following error occurs:
Error while running event on_entity_died(ID4)
personal-poboport-switch/src/main.lua:460:attempt to index
global'entity'(a nil value)
I hope you are able to fix this. Thankx :)

10 years ago

Thanks for reporting this. Fixed in 0.1.1

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