Bullet Tracers (Ownly's) - 2.1 Fork

by Piupas

A mix of bullet tracers and distant misfires, this is how i imagined bullet trails

Tweaks
a day ago
2.1
43

i Explicit settings for specific entities

a day ago

Problem:
Some mods introduce 'precise' weaponry. (i.e. https://mods.factorio.com/mod/sniper-turret)
Also saw some mods add sniper rifles.

However, bullet deviation from this mod can nerf such entities.
So it would be beneficial to adjust such entities individually/in bulk/exclude them from deviation logic entirely.

Explanation per adjustment option:
1. Individually
- mod searches for affected entities and adds them to the list.
- for each entity in list mod adds a subsection in settings
- check box to override for this entity
- deviation/other overridable settings

  1. bulk mode
    Variant 1:
    Two additional settings
    special deviation coefficient
    entities with special deviation (text field with semicolon-separated entities' ids)

    doesn't provide an option to add both: especially accurate and spray&pray weapons :(

Variant 2:
entities with special deviation (text field with semicolon-separated pairs of entities' ids and their deviation coefficient with : in between)
i.e. gun-turret:1.2;sniper-turret:0.2

  1. exclude
    Text field with a list of entity ids, that will behave as if no DM is active

I'm not sure if it's even possible to selectively adjust bullet behaviour, but it will be cool if it does.

New response