OSM Lib


I finally decided to rely on my own function library, YES! THAT'S CORRECT! MY OWN FUNCTION LIBRARY! REQUIRES OSM LIB POSTPROCESS!

Internal
1 year, 3 months ago
1.1
20.8K

b MP Client Desync [FIXED]

1 year, 3 months ago

Second player crashes after loading map of multiplayer game. Cause is desync during initialization. Missing registered events.

LAST MESSAGES OF LOG FILE:
25.638 Checksum for script P-U-M-P-S/control.lua: 1888764375
25.639 Checksum for script SSP/control.lua: 3681916810
25.639 Checksum for script osm-lib-postprocess/control.lua: 903865269
25.644 Script @osm-lib-postprocess/control-core.lua:60: ----------------------------------------------------------------------
25.644 Script @osm-lib-postprocess/control-core.lua:61: --- Initializing control functions at stage: on_load
25.644 Script @osm-lib-postprocess/control-core.lua:62:
25.644 Script @osm-lib-postprocess/control-core.lua:74: Info: Found 35 mods installed!
25.644 Script @osm-lib-postprocess/control-core.lua:171:
25.644 Script @osm-lib-postprocess/control-core.lua:172: --- Stage on_load complete! Waiting for first tick...
25.644 Script @osm-lib-postprocess/control-core.lua:173: ----------------------------------------------------------------------
25.644 Script @osm-lib-postprocess/control-core.lua:174:
25.661 Error ClientMultiplayerManager.cpp:1072: mod-osm-lib was not registered for the following events when the map was saved but has registered them as a result of loading: on_tick (ID 0)
25.661 Error ClientMultiplayerManager.cpp:1072: mod-osm-lib-postprocess was not registered for the following events when the map was saved but has registered them as a result of loading: on_tick (ID 0)
25.661 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-osm-lib" + "
mod-osm-lib-postprocess"
25.662 Info ClientMultiplayerManager.cpp:608: UpdateTick(7053640) changing state from(ConnectedLoadingMap) to(Failed)
27.328 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
27.328 Info ClientMultiplayerManager.cpp:608: UpdateTick(7053640) changing state from(Failed) to(Disconnected)
27.400 Info UDPSocket.cpp:218: Closing socket
27.400 Info UDPSocket.cpp:248: Socket closed
28.594 Quitting: user-quit.
28.698 Steam API shutdown.
28.700 Goodbye

1 year, 3 months ago

FIXED!

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